How to write and host your own big kill party (for parties of 20 or more)

Hello mystery lover!

Welcome to my world.

It's okay and silly to sell mystery games, but what if you wanted to write them yourself – just for your very special event?

Where do you start?

The answer is "here."

This is a guide for mystery lovers and creative entertainment planners like you who want to write and host your own personalized interactive murder mystery game.

If you want to create a memorable, personalized party that your guests will talk about for months to come, then this is the guide for you. If you've tried these mysteries in a box and found them missing, then this is the guide for you. If you're shooting at the seams again with untapped creativity, then this is really the guide for you.

In this article, you will learn how to write, cast and host your own interactive murder mystery game and you will learn the basic elements that make up a good murder mystery plot.

Happy reading, writing and sleeping!

TABLE OF CONTENTS

1. Writing

2. Casting

3. Guidelines for your prime suspects

4. Fun details

5. Chart and character samples

LETTER TO HER – RECIPE FOR PERFECT VIOLATION

Tips to help you get started:

* The setting, events and characters must come to life for your guests.

* Tells a story! Don't just have crime, a victim and a detective; give them a reason why they came together differently from a superficial murder / crime solution.

* Step One: Understand what is best and how best to tell it.

* Step Two: Understand what the crime is, who committed the crime, and how the criminal will be caught.

Here's how I design my mystery games: All target groups are 20 or older. To play the game, you will need to provide 6-8 people ready to participate in the mystery as the primary suspect, victim (s), detective and killer. She will have complete knowledge of the script, which means she will know who she is as a whole. Other guests will take on the role of detective and it will be their job to solve the case. Basically, everyone will have a crucial, interactive part in the mystery. Guest actors didn't need to memorize a lot of dialogue, but they had to be aware of the sequence of events or the timeline that would move the mystery through the tracks, murders and solving crimes. They will need to carry out certain actions (such as arguments) and suspicious activities in order to question the suspects. I like to pack a lot of action into a mystery to keep people active and involved unlike those mysteries in a box where everyone just sits around reading their piece and asking the questions they get from the booklet.

PLOT. You have to think of the plot, the cornerstone of the mystery. It will be your crime scene, if you will. Why did the prime suspects come together? What do they all have in common that connects them to this soon-to-be crime? The stakes must be high for all your primary suspects to give them a motive for murder. Most people kill for love, money, or revenge. The reason is sometimes sheer madness, but mostly because of love, money or revenge.

SIGNIFICANCE. Add your characters, your main suspects. I would recommend at least 6, but not more than 8, because you want to have enough suspects to make the mystery challenging, but you don't want to have too many to confuse it. Of these primary suspects, 1 or 2 will be victims. These characters must be weird and interesting love or hate & # 39; em types and ALL MUST BE MOTIVE. You have to give your guests a stake in the prime suspects & # 39; of life. Give them a reason to hate the villain (usually the first victim); give them a reason to hang out with other suspects (maybe he's a pathetic mom? Boy? Women like to protect this type of character. Or maybe she's a vulnerable, innocent but stunningly beautiful woman?).

One of your characters should also be your detective character. He or she may not actually be a police officer, but he should be in charge of the investigation (and yes, he can still have a motive). He will be the one to maintain strong control and be able to get the most out of your guests & # 39; questions. NOTE: If you wish, you can get your first victim to come back as a detective character, so they can be part of the whole show. If not, they provide great backstage support. For example, they can prepare clues for the next victim.

MOTIVES. Choose your victim from the primary list of suspects. Why will they be killed? Give your characters motivations. As I said, all characters need a motive, otherwise the mystery will be too light, too solved or too vague for people to follow. I would like to make a chart where I list 2 victims at the top of the page and the primary suspects at the bottom of the page. Then I fulfill the motives: unrequited love, jealousy, debts, quarrels and rejection are just a few examples of motives. After completing this chart, you can continue to complete the action. Each character should have a scene to determine the motive with the victims. But about that later.

ACTION. Write down your sequence of events, with some action happening every 5 minutes. These actions should promote motives, provide clues, lead logically to murder, and cohesively guide guests through the mystery. Be sure to add a lot of physical action (such as chases and fights). You don't have to write the dialogue, because in my opinion it will take away from your involvement if your prime suspects have to recite and memorize the dialogue. It becomes a game, not an INTERACTIVE mystery. Simply set the scene and let the suspects improvise their dialogue as the scene unfolds. You should do a mystery about 1 1/2 to 2 hours long (your guests will start jumping after about 2 hours).

The order the contour of the action I mainly use as my template:

0:00 – 0:15 General companionship and introduction. All the prime suspects are beginning to set a motive for killing the first victim. Maybe you can include a welcome speech to determine the crime scene: why everyone is here.

0:15 An action or physical trace was found to determine the motive of one of the prime suspects. Actions may include arguments between the victim and the primary suspect; "private" conversations where the audience sees the interaction but cannot hear what is being said – this seems secret and suspicious; physical fights: water in someone's face, pushing and shoving match (be sure to practice them before the time is safe!)

0:20 An action or physical trace was found to determine the motive of the other primary suspect.

0:25 An action or physical trace was found to determine the motive of the other primary suspect.

0:30 Action, which is a sign of the first death. It could be a nasty speech from the first victim, in which she, for example, presents more motives against the primary suspects or in which the victim discovers that she knows a secret that someone does not want to reveal. This action should reinforce why that person will be killed.

0:35 1st death. A trace is left behind that is not identified, which will eventually lead to the killer. It could be a partial letter from the killer to the victim: "Be still or die. You should never have eavesdropped on my conversation with my father …" (A second clue may be found later, perhaps a love letter to the victim's father saying he does not want to hurt his young son to their The killer is a man, which narrows the suspects if people pay attention.) In general, you can use a red herring or two, but clues should lead to the killer. You can even put a stain of blood on the killer (he can always say he got it when he touched the body, but to the observant eye, blood was on him when he entered the room, before they found the body). Tip: Verbal clues are easy to miss unless repeated. Most clues should be physical / visual.

0:40 After body removal; your detective arranges the sum of the crime. Each of the main suspects accuses the other of the crime and thus confirms each of his motives.

0:50 An action or physical trace was found to establish a motive for another victim.

1:00 A shop or physical trace was found establishing a motive for another victim.

1:10 An action or physical clue has been found to establish a motive for another victim.

1:15 The second victim was discovered. A clue was found leading to the killer. Be careful not to give an answer here.

1:20 Final Summary and Motives; allow your guests to ask questions of the prime suspects (you don't want them to reveal everything that appears in the cover – confession or disclosure, however). All clues should be available to your guests as they fill out their solution form (describing the victims, causes of death, clues, motives and their theory of why and why).

1:30 You're finishing the show. The killer confesses in some dramatic fashion and is either taken or detained. End your show with a bang, not a frenzy. A confessional killer is one thing, but for example, to allow them to escape to take someone hostage. The more action the better – always!

Throw away your mystery

You need to select role players who are diligent, creative, outgoing and trustworthy (you want them to take on the role with enthusiasm and you want them to appear on the night of the show.) They will have full knowledge of the script and should apply the script ahead of time and be prepared to repeat it at least once. Usually I write a screenplay based on which I will act. For example, if you know you have an actress who likes to play sex pot, then write a character that sex pot enters the role with great enthusiasm and enthusiasm.

Other guests will take on the role of detective and it will be their job to determine who they are. As you can see, everyone, from suspects to visiting detectives, will be actively involved in the mystery.

GENERAL GUIDELINES FOR YOUR BASIC APPLICATIONS

Include these guidelines in your script:

GUEST PARTICIPATION: Because these are your guests & # 39; If you want to solve this problem, you want to get them involved as much as possible allowing you to ask questions, follow you, examine clues and do whatever it takes to solve the case. Involve them whenever possible in your arguments and conversations with other suspects. When you are charged with murder, for example, you can use your guest as your alibi. Hang out and chat, as you would in a normal social situation only this time when you are "in character". You will no longer "sue" but "Ingrid" and don't let your guests tell you otherwise! Sue might never tell a guest who accused her of murder of jumping into a lake, but Ingrid can.

HOW TO PREPARE: Highlight your part first. Then go through the script several times to get to know what to do and when to do it. Then run it with the other main suspects to get a feel for the other characters and how the sequence should unfold. Practice all physical actions (safe first!) Your audience, depending on how much they get involved, can distract you (in a fun way) because they are so enthusiastic about being a part of it all and solving the case.

Wear a watch: Keep the time. Failure to keep up with the time will put you in a hurry with the order and you'll soon be left with nothing, but the wrapper and guests are still getting used to the idea of ​​participating in a murder mystery! Use the "cheat sheet" if you need to socialize with your guests. I advise you not to pull out the entire scripts in full view of your guests. If the guest accepts the script, the mystery is solved. You do NOT want to set up your room at any time to check your file if you have asked the question of what is next. That's the glory of improvisation: if you need to, you can leave the "stage" and just choose where you left off at any time!

FEATURES: NOTE, in a good mystery, everyone must have the motive, the means and the opportunity to be a suspect. Act as a suspect you are!

CHARGES: It should be clear to everyone what everyone else's motives are for you to be able to effectively accuse one another of murder.

ONE LAST NOTE: LEAVE THE ACTION TO HELP AROUND THE ROOM, BECAUSE ALL THE GUESTS SEE AND HEAR WHAT THEY MEET. FOR AN EXAMPLE, WHEN YOU ARGUATE, MAKE HOME AND USE THE ARGUMENT IN SOME OF THE ROOMS.

Remember to have fun, indulge, be exciting and enjoy playing these parts and your guests will automatically follow your role.

PARTY DETAILS

Invitations: When you design invitations, it lets people know that they have been summoned to solve the murder. Adjust the scene a little. "Big Daddy Sugarbaker, the extraordinary billionaire, would like to invite you to attend a party in his honor. Maybe this is his last party because of his ill health …" Encourage them to take on a character who fits the story and put on the dress part. Let them know if it's a period so they can find a costume for a long time. Excite them for the opportunity to participate and solve the murder mystery. Build intrigue.

Detectives & # 39; Tools: At a dinner party, you will want to provide your guests with some kind of program that identifies the primary suspects and sets up a crime scene. It will be a great guide for your detectives. Also provide them with a "record of evidence" (and a pen) so they can record clues and evidence, victims and cause of death, and who they think they did and why. I recommend collecting these solution sheets at the end of the mystery and before you discover the killer. Give an extraordinary award to a detective for the person or persons involved in the case to be recognized for a job well done.

Setting up the stage ": Of course, depending on the theme of your mystery, any additional "atmosphere" you create with props and staging will only add to the mystery. If you already have enough on your plate, don't worry about it. Your prime suspect and your story will create an atmosphere. When my professional troupe accomplishes our mysteries, 9 of the 10 times we find ourselves in a boring hotel function room. I have never complained to anyone about the decor or lack thereof. They are so engrossed in the real mystery, the only thing they pay attention to is the prime suspects.

The menu: Another element you might want to consider when creating a mysterious evening is the menu. If you do country and western mystery, then barbecue might ask for it. Or if you're doing Hawaiian luau, then it would cost more tropical meals. Again, this is only a consideration but not necessary.

Setting up a customer: I suggest you do the mystery around dinner and its dishes (and you don't have to NOT include a full dinner if you don't want to, but provide drinks and finger foods of some kind). It always works best to create drama and intrigue immediately. Your guests come excited for the mysterious evening ahead, so don't make them wait until dinner (except that their mental energy levels will be much lower after the meal, and you want them to be ready, willing and able to participate). Upon their arrival, the cast should already have a character, set the scene. Give your followers a program (remember this is their guide to the secret), a list of solutions, and a pen as they arrive. Wrap your vhitunit during coffee and dessert. (NOTE: For your guests to enjoy a meal and a mystery, you never want something too dramatic to happen during actual courses or while your guests are at the buffet.)

Thanks for reading!